![]() ![]() The treasures in Assassin's Creed Valhalla, for example, that give you little hints or drawings to interpret. I rarely like bashing my head against a puzzle or a hidden secret for too long. I think most recently I was reading up on where I should be spending my Infusion points in Deathloop-whether it was better to infuse rare guns, trinkets, weapon upgrades, or something else. I'm a very indecisive person in games, and I'm often worried about making the wrong choices, so I'm often looking more for advice than pure info. Robin Valentine: I check guides all the time. It was in a wine bottle at the Sasquatch party. I've played that so many times I remember the location of just about every single item and the solution to every puzzle, but this time I couldn't remember where to find a cork. I even used a walkthrough when playing Sam & Max Hit the Road a few months ago. The last time I used a proper detailed walkthrough was playing the new version of Myst last month-which is still the same old Myst, really, so those ancient walkthroughs written almost 30 years ago still work for those puzzles I could neither remember nor figure out myself. And I used our own Far Cry 6 guide to find a rocket launcher because Castillo's helicopters were raining on my parade. When returning to a game after an absence I look things up to remember how they work, as I did when I started playing No Man's Sky again after the last update. Looking this up allowed me to finally unlock Pilot, one of two characters I hadn't rescued.Ĭhristopher Livingston: I use guides and walkthroughs pretty regularly-I've certainly checked them a lot for New World to learn where various resources are found and where fishing hotspots are located. Last week I finally looked up how to get the Alien Compass so I could finally reach The Mothership after 150 hours. But at some point, you've run your hands across every wall, thrown a bomb at every block, and you need to just crack that book of secrets. For me, it's the sort of game that you don't want to wiki your way to victory because the experience of discovering a hidden door on your own or through word of mouth is so much richer when it happens organically. Complete the diamond-searching tutorial by finding the first diamond case (worth 10 diamonds) inside a train car, just outside the slaughterhouse.Evan Lahti: Spelunky 2 is dense with oblique secrets. If the case is very close nearby, a low pulsing noise will also sound out. If the case is directly ahead, the light will remain solid. If a diamond case is nearby, the light will blink. When the map is out, look for the small green light on the radar unit. OBJECTIVE // Locate the diamonds using the flashing light on my GPS. Get back to the car, and drive all the way back to the slaughterhouse. OBJECTIVE // Return to the slaughterhouse and meet Kankaras.ĭon't worry about the freed hostage, who will be fine for now. Inside the building, open the bolted wooden door to a storage closet to free the hostage. There is a hole in the fence on the west side that can be used to sneak inside the place. Follow the marker on the map to find the right building. OBJECTIVE // Free the captive from the bricked-up building at the cock-fighting arena. While viewing the map, use the monocular (by pressing the Iron Sights Button). Continue on foot to the high mountain road that overlooks the camp below. ![]() Get back to the car, and drive south to the marked spot. OBJECTIVE // Reach the observation point and scout the camp. Go into the building, and follow the sleep tutorial. OBJECTIVE // Use the bed-roll in the safe house. Kill the two or so enemies there to seize control of the safe house. ![]() Using the car, drive south to the safe house marked on the map. OBJECTIVE // Kill the scouts at the safe house to unlock it. Outside the building, open the hood of the yellow car and fix it. OBJECTIVE // Pop the hood and fix the car. Take the assault rifle and the flamethrower on the table, and use the first-aid kit on the wall. Follow more tutorial prompts for performing first-aid treatment and for saving. The guy who saves Far Cry Dude's butt now gets to boss him around. OBJECTIVE // Pick up guns and take syrettes from the kit on the wall. Getting wasted at this point is okay, because this is a part of the story. If Far Cry Dude doesn't get mowed down in a hail of gunfire, he will keel over due to his illness. ![]() Fight through the streets as much as possible. Follow the tutorial prompts and exit the building. Before he can get out of bed, he meets the Jackal, who shows up to mumble off a bit and then vanishes just as fighting erupts in the streets outside. The hero, Far Cry Dude, arrives at the town only to succumb to a bout of malaria. ![]()
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